Gitlab 2 Player Games Apr 2026

while True: try: message = conn.recv(1024).decode('utf-8') print(f"Received: {message}") response = input("Server: ") conn.send(response.encode('utf-8')) except: break

if __name__ == "__main__": server = GameServer() server.start() import socket gitlab 2 player games

def handle_client(self, conn, addr): print(f"New Connection: {addr}") while True: try: message = conn

print(f"Connection Closed: {addr}") conn.close() addr = self.server.accept() self.handle_client(conn

def start(self): print("Server Started. Waiting for connections...") while True: conn, addr = self.server.accept() self.handle_client(conn, addr)