// Define the aura's range auraRange = 10
// Main loop while game is running { findTargets() attackTargets() // Implement random "chaos" elements here, e.g., randomly change attack strategy, skip certain targets, etc. } To make this script "chaotic," you might introduce randomness into its decision-making processes: Kill Aura CHAOS Script
// Define a list of possible targets targets = [] // Define the aura's range auraRange = 10